Neon 360: Synesthesia at it's finest
version 1.1
Written by Leo Loikkanen
Copyleft 2006

Edits: re-wrote Part 2 in it's entirity, shortened the history of light synthesizers a bit, sad really.

Neon is copyrighted to Llamasoft

Disclaimer: You are free to edit this document, as long as it is done with taste. I would like the results being emailed to me, or in case you have edited the whole document, the edited document, so that i may post it on my website.

Authors of comments and additions are encouraged to add their name on the credits, however, the authors must promise, that their writing is also allowed to be edited, to point errors and so on.

Part 1: What IS Neon?
Neon, in all it's simplicity, is an interactive light synthesizer, created by Jeff Minter and Ivan Zorzin (a.k.a. Yak and Gilesgoat) for the Xbox 360 home entertainment system. When compared to the visualisations on Winamp, or maybe in iTunes, it is clear that Neon is far superior to it's counter parts in the terms of responsiveness and interactivity. What makes Neon so fabulous, is the fact, that it's intended for many people to use at once. up to four people can control Neon at the same time, controlling different aspects of it, and create lightshows unseen before in Computer entertainment today.

HOwever, Neon is not first of it's kind. Mr. Minter started to work on light synthesizers on the Commodore 64. In Fact, it was Mr.Minter who first coined the phrase "Light synthesizer". It all began with Psychedelia, a simple Lightsynthesizer done for commodore 64, and also ported for the ZX Spectrum and some other home computers of that era. The legend goes, that the algorithm, which was used to create the light patterns, came to Minter while he was Jogging. The legend also goes, that once he wrote the algorithm to the computer and tried it out, it did exactly what he had had in his head.

Of course, Psychedelia was just the first part of the future Light synthesizers that were to came after. After Psychedelia, there was Colourspace. A 16-bit Light synthesizer done for the Commodore miga and Atari ST synthesizers. Improvements made since Psychedelia, were mouse control, updated(?) algorithm, more colours (16-bit computer, duh) and some nice strobe effects and background images. After Psychedelia came Trip-A-Tron. A Light synthesizer made for the Atari ST. This was actually a sequel of some sorts to the Colourspace. This time, you could even make your own effects with Key Macro Language (or KML for short).

Part 2: Using Neon, Emotion/Machine interface

Unlike static visualisisers, Neon allows people to have complete control over theeffects that which it produces. Thus, it is giving people the possibility to use Neon as they feel, and as they would like it to be. NO more watching as the computer calculates the times where the effect spins over it's own axis, this time, the user can control everything, from camera, to feedback to psychedelia/boingy to starfield. It is truly, Llamasoft's thus far sophisticated light synthesizer.

The joy of Neon is not limited to a single user mode, as it in fact needs 4 people each with his/hers* (*the word "his" should be read as his/hers) own controller, because 1 controller is assigned to use 1 aspect of Neon. Controller 1 acts as the camera/Effect changer, Controller 2, acts as Feedback, Controller 3, acts as Psychedelia/Boingy and Controller 4 acts as Tunnel/starfield control.

With 4 people in place, and logged in, the real fun can begin. Each effect handles the user commands differently, encouraging people to explore the effects to their fullest. Note, though, that not all effects respond the default settings of the controller (or so i have heard....), giving the people more joy in finding out what a controller does in each effect.

It should be noted, that some aspects of the effects are displayed, when the Neon is running on automation. The automation, having control in all aspects of neon effects, can also activate, for example, oingy, utilising it the way it sees fit to the music being played at the time of the use.

Notes about beat detection

The Beat detection in Neon is one of the most sophisticated uses of it that i have seen, and it works wonderfully from bass thumping let-me-break-your-head-with-mine club songs, to the mellow and serene sounds of Pink Floyd. The Beat detection is by no means running wild on each and every song, oh no, it is so sophisticated, that it even reggonises the frequency and volume of each beat, or so my esearch would give the idea of. NOte however, that i only posess one controller, and because of this, I have Not been able to conduct such in-depth experiments as i would have liked to.

Notes about Music

Neon works great for all kinds of music. So far, I have played Billy Idol, Laika & The Cosmonauts, Frank Zappa/Mothers of Invention, Pink Floyd, The Residents and Oziric Tentacles. What's amazing is that Neon reacts in it's own way to these genres of mucis which are palyed by these BAnds. When being Fed Through Billy Idol, the effects go overdrive, because of the fast Guitars and Drums. When Played The Resdients, however, the effects are much calmer, in regard of the slower tempo, which The Residents are known of.

I have to admit, that as of yet, I have not experimented with CLassical music, although I intend to do that in some point (if the gods smile upon me). It was rumoured, that Leonard Tramiel used VLM-2* to Classical music, and was excited about how well it reacted to the music itself. * For those of who are too young to remember, the VLM-2 was created for the Atari Jaguar CD-rom unit (There's also a legend that the pop artist prince tried out Yak's VLM-0, which was coded on custom made dual processor computer. The Legend goes that he plugged his guitar in, and wailed it about, just to see how VLM reacted to his guitarplay. There's no video nor audio proof of this though....)