Neon 360: Synesthesia at it's finest
version 1.0
Written by Leo Loikkanen
Copyleft 2006
Disclaimer:
You are free to edit this document, as long as it is done
with taste. I would like the results being emailed to me, or in case you have
edited the whole document, the edited document, so that i may post it on my
website.
Authors of comments and additions are encouraged to add
their name on the credits, however, the authors must promise, that their
writing is also allowed to be edited, to point errors and so on.
Part 1: What IS Neon?
Neon, in all it's simplicity, is an interactive light
synthesizer, created by Jeff Minter and Ivan Zorzin (a.k.a. Yak and Gilesgoat)
for the Xbox 360 home entertainment system. When compared to the visualisations
on Winamp, or maybe in iTunes, it is clear that Neon is far superior to it's
counter parts in the terms of responsiveness and interactivity. What makes Neon
so fabulous, is the fact, that it's intended for many people to use at once. up
to four people can control Neon at the same time, controlling different aspects
of it, and create lightshows unseen before in Computer entertainment today.
HOwever, Neon is not first of it's kind. Mr. Minter started
to work on light synthesizers on the Commodore 64. In Fact, it was Mr.Minter
who first coined the phrase "Light synthesizer". It all began with
Psychedelia, a simple Lightsynthesizer done for commodore 64, and also ported
for the ZX Spectrum and some other home computers of that era. The legend goes,
that the algorithm, which was used to create the light patterns, came to Minter
while he was Jogging. The legend also goes, that once he wrote the algorithm to
the computer and tried it out, it did exactly what he had had in his head.
Of course, Psychedelia was just the first part of the future
Light synthesizers that were to came after. After Psychedelia, there was
Colourspace. A 16-bit Light synthesizer done for the Commodore Amiga and Atari
ST synthesizers. Improvements made since Psychedelia, were mouse control,
updated(?) algorithm, more colours (16-bit computer, duh) and some nice strobe
effects and background images. After Psychedelia came Trip-A-Tron. A Light
synthesizer made for the Atari ST. This was actually a sequel of some sorts to
the Colourspace. This time, you could even make your own effects with Key Macro
Language (or KML for short). ALso, there were built in Special Effects, such as
effect reproduction, mirror images and psuedo Cube image. All these effects
could be activated with the function buttons. Also, new to Trip-A-Tron, it
could be linked with MIDI interface to a dummy MIDI keyboard, which could then
be usedto control TaT better. Alternativelly, it could be used to Link the
Atari to another Atari, thus layering the effects and creating more complex
lightshows. Of course, this is were it all properly (IN MY OPINION) began.
After TaT, came VLM. Virtual Light Machine, the forerunner
of Neon. The First Virtual Light machine was created to the Atari Jaguar CD
deck add on, which could be activated Simply by inserting an audio CD to the CD
deck. Rumour Has it, that Jack Tramiel even tried VLM to Bethoven, and loved
the images it was able to produce.(REQUEST: CAn someone confirm this?) After
VLM-1, came VLM-2, this time for the ill fated Nuon DVD console. This wa a
major improvement to the pervious VLM, with polygon graphics and even more
complex effects (REQUEST: could someone with more experience with VLM-2 write
more about it, please?). After VLM-2, came...VLM-3. This time, it wa meant for
the Gamecube, to be built in to a new Game Yak (Minter) was making, called
Unity.(REQUEST: Can someone write here what was added for the VLM-3 and how far
it actually got before UNITY was cancelled?) Sadly, the project was cancelled
before it could be completed. But the GUI of Unity lives on.
After VLM-3, Neon.
Part 2: HOLY SHIT that's awesome.
Neon is a work of art. It was created by talented
programmers and it can create art. What is so special ABOUT Neon, is that
FINALLY, there is a powerful light synthesizer, which can respond to human
Emotions. By "responding to human emotions" i mean, that the
person(s) using Neon, can control the effects the way they see fit to the
current state of the music. Unlike Visualisizers, which only react to the beats in the music, not allowing any input
from a human being, Neon is also able to react to the more subtle notes inside
the music, although it is to be noted, that music with fast tracks and
"assaulting" instruments, make it go on overdrive in the terms of the
brightness of the colours.
All the parts, and aspects of a certain effect, as i have
noted, do not just react to the beat. Some parts ACTUALLY manage to react to
guitars, flutes, record scratching and so on (even hi hats played backwards
cause soem unseen effects! srsly!) Soem tracks, like Laika & The
Cosmonauts' "Surf's you right" cause a fantastic fireworks to appear
on the background (Depending of course of the effect in use). SOme effects
don't tend to reacts the same way to a certain song, which i feel only adds to
the multiple ways of how Neon reacts to the music. Thsi gives the Xbox owners a
whole new world to Explore.
Part 3: Share the fun! Influcence people
(REQUEST: as i only own 1 controller, i am not qualified to
write this part, can someone who has had a 4 member crew to fly Neon write
anbout their experiences about it here?I'll write Part 4 when this has been
added.)
For Now, happy tripping! STay ON Digital Narcotics, avoid halutiogenics!